Cross-Embodiment World Model
AnyWorld
Human interaction, recomposed for robot learning.
AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization
Abstract
Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.
Full text (HTML, v2)Research thesis
From controllable experience generation to targeted policy adaptation.
AnyWorld turns human interactions into controllable robot-domain experiences. The same factorized interface scales diverse training data and synthesizes targeted supervision for policy correction and capability acquisition.
01 · Controllable recomposition
Preserve the interaction. Recompose its realization.
AnyWorld preserves the underlying interaction and scales it into diverse realizations across embodiments, scenes, object configurations, lighting, and camera trajectories.
The same human interaction, executed by IRON.
Action and viewpoint structure are retained while the acting body is changed.
Scale one interaction family across controllable worlds.
Objects, layouts, illumination, and environments can change without discarding the interaction.
Compare each generated trajectory against the source viewpoint.
The reference video is shown alongside camera-controlled realizations of the same interaction.
02 · Model design
Factorized controls make interaction and realization independently composable.
Action and camera controls preserve the source interaction. A target first frame and embodiment condition specify the robot body, environment, and initial interaction geometry.
03 · Training
Learn interaction priors first, then ground them across embodiments.
Human video provides broad contact and motion priors. Unpaired mixed-domain fine-tuning binds the shared control interface to robot appearance and geometry.
Learn physical interaction priors and action–camera control fidelity.
Associate shared interaction controls with IRON and GR1 appearance, viewpoints, and interaction geometry.
04 · Physics-aware simulation
Physics-aware rollouts capture both success and failure.
Under the same scene, controlled changes in motion geometry lead to successful target contact or a miss. The rollout reflects interaction outcomes rather than only visual appearance.
05 · World-model evidence
Stronger control without sacrificing video quality.
AnyWorld improves alignment to action, camera, and embodiment conditions while maintaining competitive visual consistency.
| Method | Action | Camera | Embodiment | Avg. |
|---|---|---|---|---|
| Cosmos-Predict2.5 | 0.170 | 0.315 | 0.765 | 0.417 |
| WAN Fun-Control | 0.655 | 0.402 | 0.769 | 0.609 |
| AnyWorld | 0.659 | 0.789 | 0.886 | 0.778 |
06 · Real-robot policy evidence
Targeted robot-domain data can correct and extend policy behavior.
We use AnyWorld not only to scale experience, but also to construct targeted robot-domain supervision for concrete policy failures.
Evidence 01 · Policy debiasing
Targeted state augmentation corrects completion shortcuts.
The baseline learns a false completion prior: when a banana is already visible inside the box, it remains stationary even though another target must still be placed. AnyWorld re-embodies the human interaction as IRON and re-scenes it into this missing robot-domain state.
Evidence 02 · Instruction-grounded control
Contrastive pairing grounds language while preserving stable robot action.
The robot data contains only single-target, single-side grasps. AnyWorld re-embodies human motion as IRON and re-scenes it with symmetric left–right targets; paired supervision then binds language to the corresponding stable robot action.
Relative EEF
Preserves local motion direction during robot fine-tuning.
Wrist-centric action
Avoids transferring incompatible human arm-scale motion.
Robot-space projection
Constrains action magnitude while retaining intent.
Contrastive pairs
Break visual and state overfitting by changing caption and action under the same observation.
Evidence 03 · Target-domain adaptation
Re-embodied rollouts provide additional policy gains.
As supporting evidence, mixing generated target-domain rollouts with robot data improves average task success in both simulation and real-robot evaluation.
Project
AnyWorld
Factorized Egocentric World Models for Cross-Embodiment Generalization